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Text File | 1997-11-16 | 4.8 KB | 136 lines | [TEXT/ttxt] |
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- Title : The Honeycomb
- Game : Doom II (v1.9)
- Filename : HONEY.WAD
- Author : John Bishop
- Email Addresses : tappers@compuserve.com (home)
- john.bishop@macro4.com (work)
- Web : http://ourworld.compuserve.com/homepages/tappers
-
- Author's other works : The Orangery (MAP01)
- BrikBlat ! (MAP01 and MAP02)
- Kiddy (MAP01)
- The Waterwheel (MAP01)
-
- Description : As you battled through the levels of DOOM II
- the imps regrouped to a new area and built
- a breeding colony. This is characterised by
- being rather like a honeycomb with imps asleep
- in many of the cells. They will, of course
- wake up and attempt to waste you when you
- finally locate it... no simple task.
-
- Your mission is to find the honeycomb, clear
- out the imps and make your way to the exit.
- You will need to solve many puzzles, locate
- several secrets and find not three skull keys,
- but four, to reach the end of the level. Are
- you up to it? If you don't believe it can be
- done watch the demo which Chris recorded in UV !
-
-
- Additional Credits to : Ben Morris for his superb editor, DCK;
- Jens Hykkelbjerg for the excellent Reject
- Map Builder RMB version 2.1; the DEU Team;
- Jim Flynn for STAT the WAD stats verifier;
- Serge Smirnov for CLEANWAD; Zink the Dink
- for ENDOOMER, Ryan Robinson for The LMP Fiddler,
- and, of course, the wizards of Id.
-
- A special thank you to Chris Christensen who
- provided invaluable help with WinTex, gave me
- the encouragement to finish this WAD off and
- in the end made a significant contribution to
- the design. Chris also created the opening screen,
- improved the structure and gameplay of the WAD and
- then recorded the UV demo ! (Pause's in the demo are
- due to lighting up cigarettes or opening up beers!)
-
- See Chris's "Escape" series:
- Escape from Phobos - Escape01.zip
- Escape from Deimos - Escape02.zip
- Escape from Natas - Escape03.zip
- Available from CDROM.COM, all of which are
- must haves for your WAD collection.
-
- Finally, to Mike Reed, whose superb WAD of The
- Hoover Dam got me started on all this - nice one
- Mike !
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-
- * Files Supplied *
-
- HONEY.WAD The Honeycomb WAD
- HONEY.TXT This file
- HONEY16.LMP The Honeycomb demo for DOOM II 1.666
- HONEY19.LMP The Honeycomb demo for DOOM II 1.9
- HONEY.BAT Batch file to run HONEY.WAD
- HONEY16.BAT Runs the Honeycomb Demo for Ver. 1.666
- HONEY19.BAT Runs the Honeycomb Demo for Ver. 1.9
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- * Play Information *
-
- To run this level : DOOM2 -FILE HONEY.WAD or use HONEY.BAT
- Level # : Map 01
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Starts are present, but WAD not really suitable.
- Difficulty Settings : Yes
- New Sounds : Yes
- New Graphics : No
- New Music : Music taken from DOOM E2M7
- Demos Replaced : HONEY16.LMP and HONEY19.LMP supplied.
- HONEY16.BAT and HONEY19.BAT supplied to run
- the demos.
-
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-
- * Construction *
-
- Base : New level built from scratch
-
- Editors used : Doom Construction Kit 3.2 by Ben Morris
- WinDEU - consistency checker only
- RMB version 2.1
- CLEANWAD to clean out unused space
- STAT to check savegame statistics
- WinTex to change music & sound effects
- ENDOOM to create ending screen display
-
- Known Bugs : Ok, here's a quote from Chris... 'Because this
- is a massive, ass-kickin, pushed to the limits
- level, you must do a little house-cleaning before
- you save in UV mode. The savegame buffer is tight !
- But hey, real men don't need no stinkin' save
- game. Right !' So there !!
-
- In fact it will save from the off, but may crash
- your PC when you return to DOS if you do. Other
- than this there are no known bugs of any kind.
- EMail me if you find any.
-
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-
- * Copyright / Permissions *
-
- Please keep this WAD and associated files intact and give me credit for it.
-
- You may use this level as a basis for a new WAD if you really want to.
-
- Email me with questions or comments at either of the above addresses.
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